Online or onsite, instructor-led live Game Development training courses demonstrate through interactive hands-on practice how to use game engines, programming languages, and design principles to create engaging and interactive games from concept to deployment.
Game Development training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Onsite live Game Development training can be carried out locally on customer premises in Brugge or in NobleProg corporate training centers in Brugge.
NobleProg -- Your Local Training Provider
Bruges
NH Hotel Bruges, Boeveriestraat 2, Bruges, Belgium, 8000
Bruges became a central port, commercial and financial hub in medieval Europe, linking the countries of the North Sea and the Baltic to the Mediterranean. Wealthy merchants from Bruges traded with those from all over Europe. The first stock exchange in history was born in Bruges in the 13th century. In the 15th century it was the leading financial center in Europe. This economic boom also leads to a cultural and artistic flowering that has left an abundant heritage. It was the most important center for the Flemish primitive painters, who revolutionized Western painting. It has been a member of the Organization of World Heritage Cities since the year 2000. The city even has the distinction of appearing three times on the UNESCO World Heritage List. For its historic center, for its beguinage which is part of the Flemish Beguinages and for its belfry included among the Belfries of Belgium and France. In addition, it is also listed as Intangible Cultural Heritage of Humanity by UNESCO for its Procession of the Holy Blood.
This instructor-led, live training in Brugge (online or onsite) is aimed at intermediate-level game developers and AI enthusiasts who wish to integrate AI agents into gaming applications effectively.
By the end of this training, participants will be able to:
Understand the role of AI agents in modern gaming.
Develop decision-making systems using decision trees and finite state machines.
Implement pathfinding algorithms such as A* for in-game navigation.
Apply reinforcement learning techniques to create adaptive AI behaviors.
Optimize AI performance for real-time gaming environments.
This instructor-led, live training in Brugge (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Introduction to non-destructive modelling and animation.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led, live training in Brugge (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models renderring.
This instructor-led, live training in Brugge (online or onsite) is aimed at beginner-level to intermediate-level game developers and UGC creators who wish to design, develop, and publish interactive and monetizable experiences for Fortnite players.
By the end of this training, participants will be able to:
Understand the basics of UEFN and its role in creating user-generated content within Fortnite.
Navigate the UEFN interface, set up projects, and manage assets effectively.
Develop and publish custom Fortnite experiences using worldbuilding and landscaping tools.
Apply basic programming concepts using the Verse scripting language.
Collaborate on UEFN projects and prepare for monetization opportunities in Fortnite.
This instructor-led, live training in Brugge (online or onsite) is aimed at intermediate-level to advanced-level 3D artists, game developers, and visualization professionals who wish to leverage their skills in Autodesk 3ds Max and learn how to create immersive real-time experiences in Unreal Engine.
By the end of this training, participants will be able to:
Understand the key differences between 3ds Max and Unreal Engine workflows.
Import 3D models, animations, and assets from 3ds Max into Unreal Engine.
Create and customize materials, textures, and shaders in Unreal Engine.
Set up dynamic lighting and global illumination for real-time rendering.
Implement interactivity and gameplay mechanics using Blueprint visual scripting.
Optimize assets and scenes for real-time performance and efficiency.
This instructor-led, live training in Brugge (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led, live training in Brugge (online or onsite) is aimed at beginner to intermediate-level programmers who wish to create their own Roblox games.
By the end of this training, participants will be able to:
This instructor-led, live training in Brugge (online or onsite) is aimed at game developers who wish to get a comprehensive understanding of UE5 and how to use it to create stunning real-time content.
By the end of this training, participants will be able to:
Learn and understand the new features of the UE5 release.
Utilize the real-time 3D creation tool capability of UE5 to create realistic visuals.
This instructor-led, live training in Brugge (online or onsite) is aimed at anyone who wishes to design and create fun and engaging games and applications, and learn about the basics of computer programming.
By the end of this training, participants will be able to:
Be acquainted with the Scratch website.
Program using the Scratch editor.
Learn about the different tools and functions.
Create and design a simple game or interactive story.
This instructor-led, live training in Brugge covers the fundamentals of game development with Unity while walking participants step-by-step through the creation of their own game.
This instructor-led, live training in Brugge covers the fundamentals of game development with Unreal Engine 4 while giving participants the chance to create their own sample game.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
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Testimonials (4)
Learning about the software
Peter - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
Course adaptation based on my questions/comments
Nathalie siard - REEL S.A.S
Course - Scratch Programming
Machine Translated
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!
Peter Melchart - Greentube IES GmbH
Course - Unity: Developing 3D Games with C# and Javascript
Provisional Upcoming Courses (Contact Us For More Information)
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